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As a novice designer I'm often guilty of overworking tracks - believing that a glut of scenery, props and shortcuts means tracks will be good. This is a deliberate attempt to strip the track-building process pretty much to its bare bones.
Scenery is kept to a minimum. There's just one alternative route - a short detour with a ramp. Track hazards/pickups are modest but, I hope, placed well.
Most of the action takes place inside a well lit cave where the track twists around itself with gentle undulations and sharp corners.
Please give it a whirl and feel free to edit.